/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, 
 * MA  02110-1301, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.aionemu.gameserver.ai;

import com.aionemu.gameserver.model.gameobjects.VisibleObject;

/**
 * @author Mr. Poke
 *
 */
public interface Ctrl
{
	/** the character this AI serves */
	VisibleObject getOwner();
	
	/** get current intention */
	CtrlIntention getIntention();

	/** get current ATTACK target */
	VisibleObject getAttackTarget();

	/** Set general state/intention for AI, with optional data */
	void setIntention(CtrlIntention intention);
	
	void setIntention(CtrlIntention intention, Object arg0);
	
	void setIntention(CtrlIntention intention, Object arg0, Object arg1);

	/** Event, that notifies about previous step result, or user command,
	 * that does not change current general intention */
	void notifyEvent(CtrlEvent evt);

	void notifyEvent(CtrlEvent evt, Object arg0);
	
	void notifyEvent(CtrlEvent evt, Object arg0, Object arg1);

	
}
